A downloadable game for Windows, macOS, and Linux

Improve your technique to reach the best time between each laps.

If you do better than the target time, you can consider that you are a real driver.


This game includes 2 levels + 1 bonus level : 

  • International Speedway : Manage your speed and turns to avoid touching the edges.
  • Ocean Canyon :  Find the best path to gain time and reach the platforms without send the car in the decor.
  • Stunt Park (bonus) :  No timekeeping, have fun doing jumps and spins with your car.


Development / Design / Music : Robin Kujava

Release Date : 2018/04/03 (Version 1.1)

Download

Download
Sun Racer (Windows) 64 MB
Download
Sun Racer (Mac) 70 MB
Download
Sun Racer (Linux) 85 MB
Download
Sun Racer (OST) 9 MB

Install instructions

Unzip and Play (no installation required)

Comments

Log in with itch.io to leave a comment.

The game does not work for me.  

Player.log

Desktop is 1280 x 1024 @ 60 Hz
New context 0xb7d7400 created with attributes:
Initialize engine version: 2017.3.1f1 (fc1d3344e6ea)
GfxDevice: creating device client; threaded=1
Renderer: Gallium 0.4 on NV98
Vendor:   nouveau
Version:  3.3 (Core Profile) Mesa 10.3.2
GLES:     0
 GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_copy_buffer GL_ARB_conservative_depth GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_derivative_control GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_sepa
rate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_packing GL_ARB_shading_language_420pack GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_barrier GL_ARB_texture_buffer_object GL_ARB_texture_buffer_range GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_rectangle GL_ARB_texture_rgb10_a2ui GL_ARB_texture_rg GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_sca
led GL_EXT_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_provoking_vertex GL_EXT_shader_integer_mix GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_mirror_clamp GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_OES_EGL_image GL_OES_read_format GL_KHR_debug GL_AMD_conservative_depth GL_AMD_shader_trinary_minmax GL_ATI_blend_equation_separate GL_ATI_texture_compression_3dc GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_multimode_draw_arrays GL_MESA_pack_invert GL_MESA_texture_signed_rgba GL_NV_conditional_render GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_texture_b
arrier GL_NV_vdpau_interop GL_S3_s3tc
OPENGL LOG: Creating OpenGL 3.3 graphics device ; Context level  <OpenGL 3.3> ; Context handle 192771072
AudioManager: Using PulseAudio: Default Output Device
Begin MonoManager ReloadAssembly
- Completed reload, in  0,121 seconds
WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
New context 0xc1b6508 created with attributes:
Default vsync count 1
requesting resize 1024 x 768
requesting fullscreen 1024 x 768 at 0 Hz
Setting up downscaled viewport at 1024 x 768
Desktop is 1280 x 1024 @ 60 Hz
Receiving unhandled NULL exception

(1 edit)

Tested on my all PC's today (Linux Mint / Windows 11)

The game still working perfectly.

Check your OS / Drivers.

Regards.

Debian Jessie 32 bit.

OS works properly.

Drivers works properly.

Regards.

32Bits !

Your PC is too old.

The Game has been made on Unity it's probably x64 only.

Also, I Guess the GPU doesnt support the Open GL version of the Unity Launcher.

The issue IS with your hardware / os... Sounds like too old to do something else than Web / Office.

It"s works perfectly on Mint / Ubuntu / Manjaro / Windows 10 & 11. With my own pc's all 64 bits with more than 1GB Vram.

32 Bits... Please don't review any game  because you still frozen in 2000-2005 years.

Regards.

>Your PC is too old.

No. You are too young.

My computer is from 2009, my graphics card is a GeForce GT730 which is still made and sold today. My operating system MX 15 Debian Jessie 32 bit is from 2015.

There are many games that work on my computer. Jet Racing Extreme ( https://srj-studio.itch.io/jet-racing-extreme ) for example. New Renpy games work almost without exception.

I don't need to play your game.

Do you think you get to determine what I rate or when I buy a new computer?

Regards